Figured I should start doing these.

At this time there are three characters that are more or less finished and 2 finished stages.

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Now the game is far from balanced and there are still many factors I need to work out (such as meter game and game time. 90% of matches seem to time out, with characters just standing around unable to attack due to no meter)

Florathy the sunflower, is a shoto character. She serves as the games Ryu, and is fairly versatile. She can zone and play rushdown. Her combos drain her meter quickly but she can build it back up just as fast with her “livin in the sunlight” move. She has a sort of stop and go playstyle because of this.

Power Plant the robot flower is a clone of Florathy. She has similar moves and a similar playstyle. She can play both zoner and rushdown when needed, however she has some unique quirks. She is very slow and heavy compared to Florathy. Also she requires meter to jump, so at the start of the match, she cant even get off the ground. In lieu of a taunt, she can drop solar panels that will constantly provide her sunlight. The panels can be attacked though, so protect them. With a panel down, she suddenly becomes much more mobile. With a steady supply of meter, she can jump up to 5 times and dash indefinitely. She also has nearly double the health of Florathy, which you will need for two reasons. 1. It takes a while to get a solar panel down, so you are vulnerable. 2. If you gain too much sunlight, you will overheat and take damage. The overheat is likely to kill you, if your opponent doesnt. To set her apart better from Florathy, she features a unique distinctive pallet, a fire effect when she jumps, and an electrical static effect that follows her around.

The newest character is Death Captain the mushroom has her own quirks. She is an up close brawler with charging attacks, a command grab, and various mobility enhancing moves. She can poison the opponent and teleport around. Important to note though, she ONLY gets sunlight from attacking the opponent, or being attacked by the opponent. She does not gain it automatically. Unlike others though, she does retain her sunlight between rounds. She has two indirect supers that are meant to aid her arena control. The first is Myco Mirror, a psychic shield that can damage enemies and deflect projectiles. The second is Shroomsday, a large nuclear bomb that slowly descends from the top of the stage. Easy to see coming and dodge, but it basically makes a large chunk of the stage a no-go zone that she can use to her advantage.

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The two stages up and running are Training Stage and Kansas. Training stage is simply a grid. Kansas features animated tornadoes and farm houses. It serves as Florathy’s home stage.

We do have a main menu background more or less done, and a character select screen i’m satisfied with. These will likely change in the future as more assets are made, but it’s okay for now.

Sprite work has begun on the 4th fighter, the venus fly trap. There is also a 5th fighter that has been started that will be a little extra surprise.

Stay tuned for more.