I need to make these more frequently.

First off, here is the proposed roster for the game. (for closer look. right click, open image in new tab) There currently 11 characters, but I am scoping 1 or 2 additional ones to add. We have 13 more character concepts which I will show off later.

Please yell at me on social media. I want to hear what you think about this Potley Crew of Miscre-Ents

 

As for the game itself, Pro-Tina is nearly complete. She’s only missing a custom Health Bar.

Obvious Plant is deep into development and should be ready soon.

Let’s talk about Mawrice. Mawrice, despite appearances, is technically a Pro-Tina clone. He will have a couple new animations but most of his stuff is ripped from her. Which means that I should be able to get him done quickly.

With 6 characters in game (even if 3 are clones), I feel like that will be enough variety to justify releasing a demo. There is still some work that needs to be done on the game itself prior to that. Primarily, I need to fix the default Ikemen screens and graphics. There are still a ton of Ikemen assets I have yet to replace, like the VS. Screen, the victory screen, score screen, Etc. These are tragically broken and are a major eyesore. Furthermore there are a ton of hit sparks I need to add. I’ve actually had several already, and they have made a world of difference in the games flare. Florathy causes flashes of leaves and petals to fall when she hits. Death Captain releases poisonous spores on her attacks. Characters will actually smoke when they are on fire. The game looks much better. That said, there are still several that are default and need to be replaced. The game still needs a new power meter.

Also, I want to add at least 1-2 more stages. The game only has 2 right now. Stages are the most tedious thing for me to make so far, but I would really like a little variety for a demo.

So why haven’t I done this stuff yet? Truth be told, designing characters is more fun. It just is. So I’ve been neglecting the more boring but necessary parts of the game design. Once Mawrice is ready to roll, I will shift focus to this stuff so that a Demo can be completed.

Also sounds. I downloaded a free sound library, and was able to add some custom sound effects. Currently only hit sounds have been implemented. They… are not great, in my opinion. So for the time being, consider them temporary. Sound design is currently the least of my worries. I just dabbled with it for an afternoon to see what it is I would need to know about implementing sound in Ikemen. As far as I am concerned, sound design will be the final thing I deal with once the game is finished.

One final note: Character Bios will be coming to the website soon. I’ve been wanting to add these for a while, and again, neglecting it. (Why type fun stuff for my non-existent fans I refuse to foster, when I can type code?)

To-DO list relative order:

  1. Just draw Pro-Tina a health bar. Do it. She’ll be done. Just do it.
  2. Finish Obvious Plant (Obvious Plant has a health bar. Why doesn’t Pro-Tina? Priorities man.)
  3. Finish Mawrice
  4. Replace remaining default graphics with custom graphics.
  5. Replace remaining default Ikemen screens.
  6. make at least one new stage. Try for two.
  7. release Demo.
  8. finish the rest of the fucking game
  9. put sounds in
  10. pray that some incredibly cool, incredibly unknown, music producer slips into my DMs and is like “Hey man. I like plants. Here is the sickest fighting game soundtrack since SF3: Third Strike. Let’s form a mutual partnership that benefits us financially.” and I’ll be like “Damn, that’s a funky ass beat. I fucking hope at this point I have like a kickstarter or patreon or some shit to pay you.”